Combatant Cards

Starting & Ephiphany Cards

Amir

4

Attack

1

Rapier

100% Defense-Based

Damage

Attack

1

Rapier

100% Defense-Based

Damage

Skill

1

Steel Barrier

100% Shield

Skill

1

Hovering Metal

3 Damage Reduction

2 Metallization

Attack

1

Metal Pierce

90% Defense-Based

Damage × 2

If in Metallization state,

decrease Metallization

by 1 and inflict 2

Vulnerable

Skill

1

Metal Extraction

2 Metallization

For 1 turn, 2 Resolve

Attack

2

Full Metal Hurricane

200% Defense-Based

Damage to all enemies

For 1 turn, Metallization

targets all enemies and

+20% Damage Amount

Skill

1

Iron Skin

[ Exhaust / Finale ]

Decrease Damage Taken by

20% for 1 turn

Decrease up to 4 Metallization

Additionally decrease

Damage Taken by 20% for

each

Collapse

0/6

Daze

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Daze

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Skill

1

Hovering Metal

3 Damage Reduction

4 Metallization

Skill

1

Hovering Metal

2 Damage Reduction

2 Metallization

2 Counterattack

Skill

2

Hovering Metal

[ Celestial ]

3 Damage Reduction

3 Metallization

Skill

1

Hovering Metal

[ Exhaust ]

3 Damage Reduction

5 Metallization

Upgrade

1

Hovering Metal

2 Metallization

At the start of the turn,

1 Metallization

Attack

1

Metal Pierce

110% Defense-Based

Damage × 2

If in a Metallization

state, decrease

Metallization by 1, add

1 Hit, inflict 2

Vulnerable

Attack

1

Metal Pierce

200% Defense-Based

Damage

Decrease Metallization

by up to 2

+150% Damage

Amount for each

Attack

1

Metal Pierce

90% Defense-Based

Damage × 2

1 Vulnerable

2 Metallization

Attack

2

Metal Pierce

110% Defense-Based

Damage × 2

1 Vulnerable

On Recover, decrease

Cost by 1 for 1 turn

until used

Attack

1

Metal Pierce

110% Defense-Based

Damage × 2

If in a Metallization

state, decrease

Metallization by 1, and

inflict 2 Vulnerable, 2

Weaken

Skill

1

Metal Extraction

2 Metallization

Increase Shield Gain

Amount of Skill Cards

by 30% for 1 turn

Skill

1

Metal Extraction

3 Metallization

For 1 turn, 3 Resolve

Skill

1

Metal Extraction

2 Metallization

For 1 turn, when using

Skill Cards, 1

Metallization

(max 2 times)

Skill

2

Metal Extraction

2 Metallization

For 1 turn, 3 Resolve

Skill

1

Metal Extraction

3 Metallization

For 1 turn, +30%

Metallization Damage

Amount

Attack

2

Full Metal Hurricane

200% Defense-Based

Damage to all enemies

For 1 turn, Metallization

targets all enemies and

+60% Damage Amount

Attack

2

Full Metal Hurricane

200% Defense-Based

Damage to all enemies

For 1 turn, add 1 Hit

and +50% Damage

Amount to Metallization

Upgrade

2

Full Metal Hurricane

200% Defense-Based Damage

to all enemies

At the end of the turn,

decrease Metallization

by up to 2

120% Defense-based

Damage to all enemies

for each

Attack

2

Full Metal Hurricane

80% Defense-Based

Damage × 4 to all

enemies

For 1 turn, Metallization

targets all enemies and

+20% Damage Amount

Attack

2

Full Metal Hurricane

100% Defense-Based

Damage × 3 to all

enemies

Decrease Metallization

by up to 2

Add 1 Hit for each