Combatant Cards
Starting & Ephiphany Cards
Amir
4
Attack
1
Rapier
100% Defense-Based
Damage
Attack
1
Rapier
100% Defense-Based
Damage
Skill
1
Steel Barrier
100% Shield
Skill
1
Hovering Metal
3 Damage Reduction
2 Metallization
Attack
1
Metal Pierce
90% Defense-Based
Damage × 2
If in Metallization state,
decrease Metallization
by 1 and inflict 2
Vulnerable
Skill
1
Metal Extraction
2 Metallization
For 1 turn, 2 Resolve
Attack
2
Full Metal Hurricane
200% Defense-Based
Damage to all enemies
For 1 turn, Metallization
targets all enemies and
+20% Damage Amount
Skill
1
Iron Skin
[ Exhaust / Finale ]
Decrease Damage Taken by
20% for 1 turn
Decrease up to 4 Metallization
Additionally decrease
Damage Taken by 20% for
each
Collapse
0/6
Daze
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Daze
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Skill
1
Hovering Metal
3 Damage Reduction
4 Metallization
Skill
1
Hovering Metal
2 Damage Reduction
2 Metallization
2 Counterattack
Skill
2
Hovering Metal
[ Celestial ]
3 Damage Reduction
3 Metallization
Skill
1
Hovering Metal
[ Exhaust ]
3 Damage Reduction
5 Metallization
Upgrade
1
Hovering Metal
2 Metallization
At the start of the turn,
1 Metallization
Attack
1
Metal Pierce
110% Defense-Based
Damage × 2
If in a Metallization
state, decrease
Metallization by 1, add
1 Hit, inflict 2
Vulnerable
Attack
1
Metal Pierce
200% Defense-Based
Damage
Decrease Metallization
by up to 2
+150% Damage
Amount for each
Attack
1
Metal Pierce
90% Defense-Based
Damage × 2
1 Vulnerable
2 Metallization
Attack
2
Metal Pierce
110% Defense-Based
Damage × 2
1 Vulnerable
On Recover, decrease
Cost by 1 for 1 turn
until used
Attack
1
Metal Pierce
110% Defense-Based
Damage × 2
If in a Metallization
state, decrease
Metallization by 1, and
inflict 2 Vulnerable, 2
Weaken
Skill
1
Metal Extraction
2 Metallization
Increase Shield Gain
Amount of Skill Cards
by 30% for 1 turn
Skill
1
Metal Extraction
3 Metallization
For 1 turn, 3 Resolve
Skill
1
Metal Extraction
2 Metallization
For 1 turn, when using
Skill Cards, 1
Metallization
(max 2 times)
Skill
2
Metal Extraction
2 Metallization
For 1 turn, 3 Resolve
Skill
1
Metal Extraction
3 Metallization
For 1 turn, +30%
Metallization Damage
Amount
Attack
2
Full Metal Hurricane
200% Defense-Based
Damage to all enemies
For 1 turn, Metallization
targets all enemies and
+60% Damage Amount
Attack
2
Full Metal Hurricane
200% Defense-Based
Damage to all enemies
For 1 turn, add 1 Hit
and +50% Damage
Amount to Metallization
Upgrade
2
Full Metal Hurricane
200% Defense-Based Damage
to all enemies
At the end of the turn,
decrease Metallization
by up to 2
120% Defense-based
Damage to all enemies
for each
Attack
2
Full Metal Hurricane
80% Defense-Based
Damage × 4 to all
enemies
For 1 turn, Metallization
targets all enemies and
+20% Damage Amount
Attack
2
Full Metal Hurricane
100% Defense-Based
Damage × 3 to all
enemies
Decrease Metallization
by up to 2
Add 1 Hit for each