Combatant Cards
Starting & Ephiphany Cards
Cassius
4
Attack
1
Cards
100% Damage
Attack
2
Wild Card
220% Damage
Skill
1
Mana Field
Heal 100%
Upgrade
1
Pop Eyed Popper
Start a random 1 out of
4 Quests
Attack
1
Devil Dice
160% Damage
Draw 1
Skill
1
Shuffle
[ Exhaust ]
[ Exhaust ]
Discard all cards in
hand
Draw for each
Discarded
Attack
2
Dice Trick
240% Damage
Decrease Morale by 1
for 1 turn
Decrease Cost by the
number of completed
Quests
Skill
1
Joker
Choose 1 card(s) from
Draw Pile to Draw
Collapse
0/6
Trance
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Trance
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Upgrade
0
Pop Eyed Popper
[ Initiation ]
Start a random 1 out of
4 Quests
Upgrade
0
Pop Eyed Popper
Start a random 1 out of
4 Quests
Create Quest Card,
remove Ephemeral,
apply Retain
Upgrade
0
Pop Eyed Popper
Start a random 1 out of
4 Quests
When the Quest is
completed, create a
stronger Quest Card
Upgrade
0
Pop Eyed Popper
Choose 1 out of 4
Quests to start
Upgrade
0
Pop Eyed Popper
Start a random 1 out of
4 Quests
When the Quest is
completed, replace it
with another random
Quest
Attack
1
Devil Dice
200% Damage
Create 1 Quest Card(s)
Attack
1
Devil Dice
[ Retrieve 3 ]
160% Damage
Draw 1
Attack
1
Devil Dice
160% Damage to all
enemies
Draw for each target hit
Attack
1
Devil Dice
240% Damage
Draw 2
Discard 2
Attack
0
Devil Dice
Draw 1
80% Damage to all
enemies equal to that
card's Cost
Skill
1
Shuffle
[ Exhaust 2 ]
Discard all cards in
hand
Draw for each
Discarded
Skill
1
Shuffle
[ Exhaust ]
Discard any number of
cards in hand
Draw for each
Discarded
Skill
1
Shuffle
[ Exhaust ]
Move all cards in hand
and Discard Pile to
Draw Pile
Draw 5
Skill
0
Shuffle
[ Exhaust ]
Select up to 5 cards in
Discard Pile, then move
to top of Draw Pile
Skill
0
Shuffle
Draw 3
If the total Cost of
those cards is 4 or less,
Discard all
Attack
2
Dice Trick
360% Damage
Decrease Morale by 1
for 1 turn
Decrease Cost by the
number of completed
Quests
Attack
2
Dice Trick
300% Damage to all
enemies
Decrease Morale by 1
for 1 turn
Decrease Cost by the
number of completed
Quests
Attack
0
Dice Trick
80% Damage
+80% Damage Amount
for each completed
Quest (max 5 times)
Upgrade
2
Dice Trick
[ Unique ]
When using Quest Card,
Heal 100%, 100 Fixed
Damage to a random
enemy
Upgrade
2
Dice Trick
[ Unique ]
At the start of the turn,
create 1 empowered
Quest card(s)