Combatant Cards

Starting & Ephiphany Cards

Cassius

4

Attack

1

Cards

100% Damage

Attack

2

Wild Card

220% Damage

Skill

1

Mana Field

Heal 100%

Upgrade

1

Pop Eyed Popper

Start a random 1 out of

4 Quests

Attack

1

Devil Dice

160% Damage

Draw 1

Skill

1

Shuffle

[ Exhaust ]

[ Exhaust ]

Discard all cards in

hand

Draw for each

Discarded

Attack

2

Dice Trick

240% Damage

Decrease Morale by 1

for 1 turn

Decrease Cost by the

number of completed

Quests

Skill

1

Joker

Choose 1 card(s) from

Draw Pile to Draw

Collapse

0/6

Trance

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Trance

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Upgrade

0

Pop Eyed Popper

[ Initiation ]

Start a random 1 out of

4 Quests

Upgrade

0

Pop Eyed Popper

Start a random 1 out of

4 Quests

Create Quest Card,

remove Ephemeral,

apply Retain

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0

Pop Eyed Popper

Start a random 1 out of

4 Quests

When the Quest is

completed, create a

stronger Quest Card

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0

Pop Eyed Popper

Choose 1 out of 4

Quests to start

Upgrade

0

Pop Eyed Popper

Start a random 1 out of

4 Quests

When the Quest is

completed, replace it

with another random

Quest

Attack

1

Devil Dice

200% Damage

Create 1 Quest Card(s)

Attack

1

Devil Dice

[ Retrieve 3 ]

160% Damage

Draw 1

Attack

1

Devil Dice

160% Damage to all

enemies

Draw for each target hit

Attack

1

Devil Dice

240% Damage

Draw 2

Discard 2

Attack

0

Devil Dice

Draw 1

80% Damage to all

enemies equal to that

card's Cost

Skill

1

Shuffle

[ Exhaust 2 ]

Discard all cards in

hand

Draw for each

Discarded

Skill

1

Shuffle

[ Exhaust ]

Discard any number of

cards in hand

Draw for each

Discarded

Skill

1

Shuffle

[ Exhaust ]

Move all cards in hand

and Discard Pile to

Draw Pile

Draw 5

Skill

0

Shuffle

[ Exhaust ]

Select up to 5 cards in

Discard Pile, then move

to top of Draw Pile

Skill

0

Shuffle

Draw 3

If the total Cost of

those cards is 4 or less,

Discard all

Attack

2

Dice Trick

360% Damage

Decrease Morale by 1

for 1 turn

Decrease Cost by the

number of completed

Quests

Attack

2

Dice Trick

300% Damage to all

enemies

Decrease Morale by 1

for 1 turn

Decrease Cost by the

number of completed

Quests

Attack

0

Dice Trick

80% Damage

+80% Damage Amount

for each completed

Quest (max 5 times)

Upgrade

2

Dice Trick

[ Unique ]

When using Quest Card,

Heal 100%, 100 Fixed

Damage to a random

enemy

Upgrade

2

Dice Trick

[ Unique ]

At the start of the turn,

create 1 empowered

Quest card(s)