Combatant Cards

Starting & Ephiphany Cards

Orlea

6

Attack

1

Attack, My Minions

100% Damage

Skill

1

Healing of Light

Heal 100%

Skill

1

Healing of Light

Heal 100%

Skill

1

Sacred Censer

[ Initiation ]

Create 2 Creation★

Skill

1

Growth Acceleration

Heal 100%

Select 1 card of this

unit in hand and

activate Retain effect 2

time(s)

Attack

0

Annoying

For each card in hand,

40% Fixed Damage

and Heal 20%

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain : Change this

card to Creation★★★

Skill

1

Will of Light

Heal 200%

Activate Retain effect

of all cards in hand

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Skill

1

Sacred Censer

[ Initiation ]

Create 3 Creation★

Upgrade

2

Sacred Censer

[ Initiation / Lead ]

Create 2 Creation★

At the start of the turn,

create 1 Creation★

Skill

1

Sacred Censer

[ Initiation ]

Create 1 Softie★ and

Creation★ each

When the next Softie is

used, create Softie★

Skill

1

Sacred Censer

[ Initiation ]

Create 1 Swiftie★ and

Creation★ each

Increase Damage

Amount of the next

Swiftie used by 40%

Skill

1

Sacred Censer

[ Initiation ]

Create 1 Sturdie★ and

Creation★ each

When the next Sturdie

is used, 150% Shield

Skill

0

Growth Acceleration

Heal 100%

Select 1 card in hand

and activate Retain

effect 2 time(s)

Skill

1

Growth Acceleration

[ Exhaust ]

Heal 200%

Select 1 Creation of

this unit in hand and

duplicate it into hand

Skill

1

Growth Acceleration

Heal 150%

Select 1 card of this

unit in hand and activate

Retain effect 2 time(s)

When that card is a

Softie, 2 Vulnerable to

all enemies

Skill

1

Growth Acceleration

Heal 150%

Select 1 card of this

unit in hand and activate

Retain effect 2 time(s)

When that card is a

Swiftie, activate Retain

effect 3 times

Skill

1

Growth Acceleration

Heal 150%

Select 1 card of this

unit in hand and activate

Retain effect 2 time(s)

When that card is a

Sturdie decrease Stress

of allies by 5

Attack

0

Annoying

40% Fixed Damage for

each card in hand

When there are 6 or

more cards, Heal 200%

Attack

1

Annoying

100% Defense-Based

Damage

For each Creation in

hand, +100% Damage

Amount and Heal 60%

Attack

3

Annoying

[ Retain ]

450% Defense-Based

Damage

Heal 200%

Retain: decrease Cost

by 1

Attack

0

Annoying

60% Defense-Based

Damage × 3 to random

enemies

Create 1 Creation★ for

each target Hit

Attack

1

Annoying

[ Retain ]

120% Defense-Based

Damage

While this card is in hand,

for each Creation created,

+120% Damage Amount

to this card until used

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain: Create 1

Creation★

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain: Change this

card to Creation★★

and create 1 of each

Creation★

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain: Change this

card to Softie★★★,

then 2 Vulnerable to all

enemies

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain: Change this

card to Swiftie★★★

and activate Retain

effect 2 time(s)

Skill

1

Growing Creature

[ Retain ]

Create 1 Creation★

Retain: Change this

card to Sturdie★★★,

then 3 Weaken to all

enemies