Combatant Cards
Starting & Ephiphany Cards
Hugo
6
Attack
1
Throw Dagger
100% Damage
Attack
1
Throw Dagger
100% Damage
Skill
1
Defense System
100% Shield
Upgrade
1
Hunting Instincts
[ Initiation ]
When an Upgrade or
Skill Card of another
Combatant is used, 1
Commence the Hunt
Attack
1
Fan of Daggers
[ Haste ]
60% Damage × 3 to
random enemies
Commence the Hunt
for each target hit
Attack
1
Quick Fix
[ Haste ]
80% Damage × 2
If in a Commence the
Hunt state, Draw 1
Attack Card(s)
Skill
1
Dingo Howling
100% Shield
2 Commence the Hunt
Upgrade
1
Fixer's Approach
[ Unique ]
Increase Extra Attack
Damage Amount of
Commence the Hunt by
40%
Collapse
0/6
Impulse
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Impulse
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Upgrade
0
Hunting Instincts
[ Initiation ]
When an Upgrade or
Skill Card of another
Combatant is used, 1
Commence the Hunt
Upgrade
1
Hunting Instincts
[ Initiation ]
When an Upgrade or
Skill Card of another
Combatant is used, 1
Commence the Hunt
50% chance of an
additional 1 Commence
the Hunt
Upgrade
1
Hunting Instincts
[ Initiation ]
When an Upgrade or
Skill Card of another
Combatant is used, 1
Commence the Hunt
When Commence the
Hunt is activated, 50%
Coordinated Attack on
the target
Skill
0
Hunting Instincts
Commence the Hunt
for each Skill Card in
hand
Upgrade
1
Hunting Instincts
[ Initiation ]
When an Upgrade or
Skill Card is used, 1
Commence the Hunt
Attack
1
Fan of Daggers
[ Haste ]
90% Damage × 3 to
random enemies
Commence the Hunt
for each target hit
Attack
1
Fan of Daggers
[ Haste ]
90% Damage × 3
2 Commence the Hunt
Attack
1
Fan of Daggers
[ Haste ]
250% Damage
When Damage is dealt,
100% chance of a
random ally performing
a Coordinated Attack
on the target
Attack
1
Fan of Daggers
[ Haste ]
90% Damage × 3 to
random enemies
If in a Commence the
Hunt state, increase
Damage Amount by
100%
Upgrade
2
Fan of Daggers
[ Unique ]
At the start of the turn,
60% Damage × 2 to
random enemies
Commence the Hunt
equal to the number of
targets hit
Attack
1
Quick Fix
[ Haste ]
120% Damage × 2
If in a Commence the
Hunt state, Draw 1
Attack Card(s)
Attack
1
Quick Fix
[ Haste ]
80% Damage × 2
If in a Commence the
Hunt state, add 1 Hit(s)
Attack
1
Quick Fix
[ Haste ]
100% Damage × 2
If in a Commence the
Hunt state, Draw 2
Attack
1
Quick Fix
[ Haste ]
100% Damage × 3
If in a Commence the
Hunt state, increase
Action Count of all
enemies by 2
Attack
1
Quick Fix
[ Haste ]
120% Damage
Add 1 Hit(s) for each
Commence the Hunt
Skill
1
Dingo Howling
150% Shield
3 Commence the Hunt
Skill
1
Dingo Howling
150% Shield
If under Commence the
Hunt, +50% Shield
2 Commence the Hunt
Upgrade
1
Dingo Howling
Upon gaining
Commence the Hunt,
Draw 1 Attack card(s)
(1 per turn)
Skill
1
Dingo Howling
2 Commence the Hunt
Combo: Add another 2
Commence the Hunt
Skill
1
Dingo Howling
2 Commence the Hunt
Draw 2 attack card(s)