Combatant Cards
Starting & Ephiphany Cards
Haru
6
Attack
1
Anchor
100% Damage
Attack
2
Power Anchor
220% Damage
Skill
1
Anchor Drop
100% Shield
Attack
2
Anchor Shot
[ Pulverize ]
300% Damage
+100% Damage
Amount for each use of
this card
(max 10)
Skill
0
Anchor Pointer
Move Anchor Shot from
Draw Pile or Graveyard
to hand
Attack
2
Power Charge
180% Damage to all
enemies
If there is only one
target, +80% Damage
Amount
Skill
1
Charge Energy
[ Retain ]
Increase Damage
Amount of Attack
Cards of this unit by
30% for 1 turn
Skill
0
Lift Anchor
[ Retain ]
Increase Damage
Amount of Anchor
Shot in hand by 80%
for 1 turn until used
Collapse
0/6
Fear
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Fear
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Attack
2
Anchor Shot
[ Pulverize ]
400% Damage
+150% Damage
Amount for each use of
this card
(max 10)
Attack
2
Anchor Shot
[ Pulverize ]
350% Damage
Combo: Add 1 Hit
Attack
2
Anchor Shot
[ Retain / Pulverize ]
350% Damage
Discard all cards of
other Combatants, then
+150% Damage
Amount for each card
Discarded
Attack
2
Anchor Shot
[ Pulverize ]
380% Damage
+100% Damage for each time
this card was used (max 10)
Create this card in Draw Pile
(2 time(s) per battle)
Attack
2
Anchor Shot
[ Pulverize ]
350% Damage
+100% Damage Amount for
each time this card was used
(max 10)
On Critical Hit, move to hand
(1 time per turn)
Skill
0
Anchor Pointer
Apply Retrieve to all
Anchor Shots
Skill
0
Anchor Pointer
Move Anchor Shot from
Draw Pile or Graveyard
to hand, apply Retain to
that card
Skill
0
Anchor Pointer
[ Retrieve ]
Move Anchor Shot from
Draw Pile or Graveyard
to hand
Skill
0
Anchor Pointer
Move Anchor Shot from
Draw Pile or Graveyard
to hand, then increase
Damage Amount of that
card by 20% for 1 turn
until used
Skill
0
Anchor Pointer
Move Anchor Shot from
Draw Pile or Graveyard
to hand, then +25%
Critical Chance to that
card for 1 turn until
used
Attack
2
Power Charge
270% Damage to all
enemies
If there is only one
target, +120% Damage
Amount
Attack
2
Power Charge
[ Weakness Attack ]
270% Damage to all
enemies
Attack
2
Power Charge
270% Damage to all
enemy
Defeat: Activate this
card 1 more time (max
1 time)
Attack
2
Power Charge
240% Damage to all
enemies
+30% Damage Amount
to the next Attack Card
of this unit used for
each target hit
Attack
2
Power Charge
300% Damage to all
enemies
Combo: Change Cost of
this card to 1
Skill
1
Charge Energy
[ Retain ]
Increase Damage
Amount of Attack
Cards of this unit by
40% for 1 turn
Skill
1
Charge Energy
[ Retain ]
Increase Damage
Amount of the next
Attack Card of this unit
used by 50%, and +1 to
Tenacity Damage
Skill
1
Charge Energy
[ Retain ]
+70% Damage Amount
to Attack Cards of this
unit for each card of
this unit in hand for 1
turn
Skill
1
Charge Energy
[ Retain ]
Increase Damage
Amount of Attack
Cards of this unit by
30% for 1 turn
Draw 1 card(s) of this
unit
Upgrade
0
Charge Energy
[ Unique ]
Increases Damage
Amount of Attacks
Cards of this unit by
20%