Combatant Cards

Starting & Ephiphany Cards

Haru

6

Attack

1

Anchor

100% Damage

Attack

2

Power Anchor

220% Damage

Skill

1

Anchor Drop

100% Shield

Attack

2

Anchor Shot

[ Pulverize ]

300% Damage

+100% Damage

Amount for each use of

this card

(max 10)

Skill

0

Anchor Pointer

Move Anchor Shot from

Draw Pile or Graveyard

to hand

Attack

2

Power Charge

180% Damage to all

enemies

If there is only one

target, +80% Damage

Amount

Skill

1

Charge Energy

[ Retain ]

Increase Damage

Amount of Attack

Cards of this unit by

30% for 1 turn

Skill

0

Lift Anchor

[ Retain ]

Increase Damage

Amount of Anchor

Shot in hand by 80%

for 1 turn until used

Collapse

0/6

Fear

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Fear

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Attack

2

Anchor Shot

[ Pulverize ]

400% Damage

+150% Damage

Amount for each use of

this card

(max 10)

Attack

2

Anchor Shot

[ Pulverize ]

350% Damage

Combo: Add 1 Hit

Attack

2

Anchor Shot

[ Retain / Pulverize ]

350% Damage

Discard all cards of

other Combatants, then

+150% Damage

Amount for each card

Discarded

Attack

2

Anchor Shot

[ Pulverize ]

380% Damage

+100% Damage for each time

this card was used (max 10)

Create this card in Draw Pile

(2 time(s) per battle)

Attack

2

Anchor Shot

[ Pulverize ]

350% Damage

+100% Damage Amount for

each time this card was used

(max 10)

On Critical Hit, move to hand

(1 time per turn)

Skill

0

Anchor Pointer

Apply Retrieve to all

Anchor Shots

Skill

0

Anchor Pointer

Move Anchor Shot from

Draw Pile or Graveyard

to hand, apply Retain to

that card

Skill

0

Anchor Pointer

[ Retrieve ]

Move Anchor Shot from

Draw Pile or Graveyard

to hand

Skill

0

Anchor Pointer

Move Anchor Shot from

Draw Pile or Graveyard

to hand, then increase

Damage Amount of that

card by 20% for 1 turn

until used

Skill

0

Anchor Pointer

Move Anchor Shot from

Draw Pile or Graveyard

to hand, then +25%

Critical Chance to that

card for 1 turn until

used

Attack

2

Power Charge

270% Damage to all

enemies

If there is only one

target, +120% Damage

Amount

Attack

2

Power Charge

[ Weakness Attack ]

270% Damage to all

enemies

Attack

2

Power Charge

270% Damage to all

enemy

Defeat: Activate this

card 1 more time (max

1 time)

Attack

2

Power Charge

240% Damage to all

enemies

+30% Damage Amount

to the next Attack Card

of this unit used for

each target hit

Attack

2

Power Charge

300% Damage to all

enemies

Combo: Change Cost of

this card to 1

Skill

1

Charge Energy

[ Retain ]

Increase Damage

Amount of Attack

Cards of this unit by

40% for 1 turn

Skill

1

Charge Energy

[ Retain ]

Increase Damage

Amount of the next

Attack Card of this unit

used by 50%, and +1 to

Tenacity Damage

Skill

1

Charge Energy

[ Retain ]

+70% Damage Amount

to Attack Cards of this

unit for each card of

this unit in hand for 1

turn

Skill

1

Charge Energy

[ Retain ]

Increase Damage

Amount of Attack

Cards of this unit by

30% for 1 turn

Draw 1 card(s) of this

unit

Upgrade

0

Charge Energy

[ Unique ]

Increases Damage

Amount of Attacks

Cards of this unit by

20%