Combatant Cards
Starting & Ephiphany Cards
Sereniel
6
Attack
1
Pulse Fire
100% Damage
Attack
1
Pulse Fire
100% Damage
Skill
1
Magnetic Field
100% Shield
Attack
0
Homing Laser
100% Damage
2 Afterglow
On Ravage, Move from
Graveyard to hand
Attack
1
Plasma Missile
120% Damage
0.5 Tenacity Damage
If the target is not
Ravaged, activate 1
more time.
Skill
1
Shining Core
Create 2 Homing Laser
L
Attack
3
Cobalt Light
120% Damage × 4 to
random enemies
1 Tenacity Damage for
each Hit
Attack
2
Pale Shooting Star
150% Damage
Activate 3 Homing
Laser in Draw Pile and
Graveyard
Collapse
0/6
Guilt
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Guilt
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Attack
0
Homing Laser
150% Damage
On Ravage, Move to
hand
Destroy: Add 1 Hit(s)
Attack
0
Homing Laser
150% Damage
3 Afterglow
On Ravage, Move to
hand
Attack
1
Homing Laser
150% Damage
2 Afterglow
Create 2 Homing Laser
L in Discard Pile
Attack
0
Homing Laser
100% Damage
1 Afterglow
On Ravage or at the
start of the turn, Move
to hand
Attack
0
Homing Laser
150% Damage
2 Afterglow
Move all Homing Laser
L in Graveyard to hand
Attack
1
Plasma Missile
180% Damage
1 Tenacity Damage
If the target is not
Ravaged, activate 1
more time
Attack
1
Plasma Missile
180% Damage
+60% Damage Amount
for each decreased
Tenacity of the target
(max 10)
Attack
1
Plasma Missile
120% Damage
2 Instinct Weakness
+60% Damage Amount
to Homing Laser for 1
turn(s)
Attack
1
Plasma Missile
120% Damage
Create 3 Homing Laser
L in Draw Pile
Upgrade
1
Plasma Missile
[ Unique ]
At the end of the turn, 50%
Damage to a random
enemy
+30% Damage Amount for
each Homing Laser Moved
to hand for 1 turn(s)
Skill
1
Shining Core
Create 3 Homing Laser
L
Skill
1
Shining Core
Create 2 Homing Laser
L, increase Exhaust of
those cards by 2
Upgrade
1
Shining Core
[ Unique / Initiation ]
Create 2 Homing Laser
L
On Ravage, create
2 Homing Laser L
Skill
10
Shining Core
Create X+1 Homing
Laser L
Apply Haste to those
cards
Upgrade
1
Shining Core
Select and create
1 Homing Laser with
their own distinct
Epiphanies
Attack
3
Cobalt Light
180% Damage × 4 to
random enemies
1 Tenacity Damage for
each Hit
On Ravage with this
card, decrease Cost by
1
Attack
3
Cobalt Light
[ Retain ]
120% Damage × 4 to
random enemies
1 Tenacity Damage for
each Hit
Retain: Add 1 Hit until use
(max 5 times)
Attack
2
Cobalt Light
120% Damage × 4 to
random enemies
Create 1 Homing Laser
L for each target Hit
Attack
1
Cobalt Light
120% Damage to
random enemies
Add 1 Hit for each
Homing Laser in hand
Attack
3
Cobalt Light
[ Weakness Attack ]
120% Damage × 4
Ravage: Activate 1
more time