Combatant Cards

Starting & Ephiphany Cards

Sereniel

6

Attack

1

Pulse Fire

100% Damage

Attack

1

Pulse Fire

100% Damage

Skill

1

Magnetic Field

100% Shield

Attack

0

Homing Laser

100% Damage

2 Afterglow

On Ravage, Move from

Graveyard to hand

Attack

1

Plasma Missile

120% Damage

0.5 Tenacity Damage

If the target is not

Ravaged, activate 1

more time.

Skill

1

Shining Core

Create 2 Homing Laser

L

Attack

3

Cobalt Light

120% Damage × 4 to

random enemies

1 Tenacity Damage for

each Hit

Attack

2

Pale Shooting Star

150% Damage

Activate 3 Homing

Laser in Draw Pile and

Graveyard

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Attack

0

Homing Laser

150% Damage

On Ravage, Move to

hand

Destroy: Add 1 Hit(s)

Attack

0

Homing Laser

150% Damage

3 Afterglow

On Ravage, Move to

hand

Attack

1

Homing Laser

150% Damage

2 Afterglow

Create 2 Homing Laser

L in Discard Pile

Attack

0

Homing Laser

100% Damage

1 Afterglow

On Ravage or at the

start of the turn, Move

to hand

Attack

0

Homing Laser

150% Damage

2 Afterglow

Move all Homing Laser

L in Graveyard to hand

Attack

1

Plasma Missile

180% Damage

1 Tenacity Damage

If the target is not

Ravaged, activate 1

more time

Attack

1

Plasma Missile

180% Damage

+60% Damage Amount

for each decreased

Tenacity of the target

(max 10)

Attack

1

Plasma Missile

120% Damage

2 Instinct Weakness

+60% Damage Amount

to Homing Laser for 1

turn(s)

Attack

1

Plasma Missile

120% Damage

Create 3 Homing Laser

L in Draw Pile

Upgrade

1

Plasma Missile

[ Unique ]

At the end of the turn, 50%

Damage to a random

enemy

+30% Damage Amount for

each Homing Laser Moved

to hand for 1 turn(s)

Skill

1

Shining Core

Create 3 Homing Laser

L

Skill

1

Shining Core

Create 2 Homing Laser

L, increase Exhaust of

those cards by 2

Upgrade

1

Shining Core

[ Unique / Initiation ]

Create 2 Homing Laser

L

On Ravage, create

2 Homing Laser L

Skill

10

Shining Core

Create X+1 Homing

Laser L

Apply Haste to those

cards

Upgrade

1

Shining Core

Select and create

1 Homing Laser with

their own distinct

Epiphanies

Attack

3

Cobalt Light

180% Damage × 4 to

random enemies

1 Tenacity Damage for

each Hit

On Ravage with this

card, decrease Cost by

1

Attack

3

Cobalt Light

[ Retain ]

120% Damage × 4 to

random enemies

1 Tenacity Damage for

each Hit

Retain: Add 1 Hit until use

(max 5 times)

Attack

2

Cobalt Light

120% Damage × 4 to

random enemies

Create 1 Homing Laser

L for each target Hit

Attack

1

Cobalt Light

120% Damage to

random enemies

Add 1 Hit for each

Homing Laser in hand

Attack

3

Cobalt Light

[ Weakness Attack ]

120% Damage × 4

Ravage: Activate 1

more time