Combatant Cards

Starting & Ephiphany Cards

Narja

5

Attack

1

NA: Attack Response

100% Defense-Based

Damage

Skill

1

NA: Defense Response

Heal 100%

Skill

1

NA: Defense Response

Heal 100%

Attack

1

Shackles of Hunger

30% Defense-Based

Damage × 3

Attunement: 4 Voracity

Skill

0

Bottomless Hunger

The next 2 times

Voracity is activated,

decrease Cost of 1

random card in hand by

1 for 1 turn

Skill

1

Voluntary Control

If Voracity is fewer than

6 stacks, gain 6

Voracity

If 6 or more stacks,

gain 2 Predation

Attack

1

Domain of Voracity

100% Defense-Based

Damage to all enemies

Increase Tenacity

Damage taken of the

target by 100% until

their next Ravage

Attack

6

Mealtime

[ Retain / Unique ]

If Voracity is decreased,

decrease Cost by 1

and add +30% Heal

Amount (max 10) until

used

160% Defense-Based

Damage to all enemies

Heal 100%

4 Predation

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Guilt

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Attack

1

Shackles of Hunger

30% Defense-Based

Damage × 4

Attunement: 5 Voracity

Attack

0

Shackles of Hunger

30% Defense-Based

Damage × 2

At the start of the turn, if

Voracity was activated 3 or

more times in the previous

turn, move to hand

Attunement : 1 Voracity

Attack

1

Shackles of Hunger

50% Defense-Based

Damage × 3

Add 1 Hit for each 4

Voracity owned (max 3

times)

Skill

1

Shackles of Hunger

[ Retain ]

Decrease Voracity by max 5

+40% Damage Amount to

the next used Attack Card

for each amount decreased

If 5 is decreased, 3

Predation

Skill

0

Shackles of Hunger

60% Shield

Decrease Voracity by

max 3

Repeat for each

amount decreased

Skill

0

Bottomless Hunger

3 Voracity

The next 2 times

Voracity is activated,

decrease Cost of 1

random card in hand by

1 for 1 turn

Skill

0

Bottomless Hunger

Decrease Cost of 2

random cards in hand

by 1 for 1 turn(s)

Upgrade

1

Bottomless Hunger

[ Unique ]

When Voracity is

activated 3 times in 1

turn, decrease Cost of 1

random card in hand

by 1 until used

(1 time per turn)

Skill

0

Bottomless Hunger

[ Retain ]

For 1 turn, +100%

Defense-Based

Damage

Skill

1

Bottomless Hunger

[ Lead ]

7 Voracity

For 1 turn, each time

Voracity is activated,

+40% Damage Amount

to the next Mealtime

Skill

1

Voluntary Control

If Voracity is fewer than

6 stacks, gain 9

Voracity

If 6 or more stacks,

gain 3 Predation

Skill

0

Voluntary Control

If Mealtime is in Draw

Pile, move to hand

If in Graveyard, 3

Morale for 1 turn

Skill

1

Voluntary Control

For 2 turn(s), each time

Action Count of the

target is decreased, 1

Voracity

Upgrade

1

Voluntary Control

[ Unique ]

10 Voracity

Select 1 Attack Card(s)

1 Predation each time

that card is moved to

hand

Upgrade

1

Voluntary Control

[ Unique ]

Each time a Basic

Attack Card inflicts a

Hit, 1 Voracity

+50% Damage Amount to

Basic Attack Cards

Attack

1

Domain of Voracity

100% Defense-Based

Damage to all enemies

Increase Tenacity

Damage taken of the

target by 100% until

their next Ravage, and

on Ravage, 3 Voracity

Attack

1

Domain of Voracity

100% Defense-Based

Damage to all enemies

For 2 turn(s), +100%

Defense-Based

Damage taken by the

target

Attack

1

Domain of Voracity

150% Defense-Based

Damage to all enemies

For the next 5 Hits

against a target, Heal

40%

Attack

3

Domain of Voracity

[ Retain ]

320% Defense-Based

Damage to all enemies

If granted both Voracity

and Predation, activate 1

more time

Upgrade

1

Domain of Voracity

[ Unique ]

Each time Mealtime is

used, Heal 200%