Combatant Cards
Starting & Ephiphany Cards
Narja
5
Attack
1
NA: Attack Response
100% Defense-Based
Damage
Skill
1
NA: Defense Response
Heal 100%
Skill
1
NA: Defense Response
Heal 100%
Attack
1
Shackles of Hunger
30% Defense-Based
Damage × 3
Attunement: 4 Voracity
Skill
0
Bottomless Hunger
The next 2 times
Voracity is activated,
decrease Cost of 1
random card in hand by
1 for 1 turn
Skill
1
Voluntary Control
If Voracity is fewer than
6 stacks, gain 6
Voracity
If 6 or more stacks,
gain 2 Predation
Attack
1
Domain of Voracity
100% Defense-Based
Damage to all enemies
Increase Tenacity
Damage taken of the
target by 100% until
their next Ravage
Attack
6
Mealtime
[ Retain / Unique ]
If Voracity is decreased,
decrease Cost by 1
and add +30% Heal
Amount (max 10) until
used
160% Defense-Based
Damage to all enemies
Heal 100%
4 Predation
Collapse
0/6
Guilt
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Guilt
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Attack
1
Shackles of Hunger
30% Defense-Based
Damage × 4
Attunement: 5 Voracity
Attack
0
Shackles of Hunger
30% Defense-Based
Damage × 2
At the start of the turn, if
Voracity was activated 3 or
more times in the previous
turn, move to hand
Attunement : 1 Voracity
Attack
1
Shackles of Hunger
50% Defense-Based
Damage × 3
Add 1 Hit for each 4
Voracity owned (max 3
times)
Skill
1
Shackles of Hunger
[ Retain ]
Decrease Voracity by max 5
+40% Damage Amount to
the next used Attack Card
for each amount decreased
If 5 is decreased, 3
Predation
Skill
0
Shackles of Hunger
60% Shield
Decrease Voracity by
max 3
Repeat for each
amount decreased
Skill
0
Bottomless Hunger
3 Voracity
The next 2 times
Voracity is activated,
decrease Cost of 1
random card in hand by
1 for 1 turn
Skill
0
Bottomless Hunger
Decrease Cost of 2
random cards in hand
by 1 for 1 turn(s)
Upgrade
1
Bottomless Hunger
[ Unique ]
When Voracity is
activated 3 times in 1
turn, decrease Cost of 1
random card in hand
by 1 until used
(1 time per turn)
Skill
0
Bottomless Hunger
[ Retain ]
For 1 turn, +100%
Defense-Based
Damage
Skill
1
Bottomless Hunger
[ Lead ]
7 Voracity
For 1 turn, each time
Voracity is activated,
+40% Damage Amount
to the next Mealtime
Skill
1
Voluntary Control
If Voracity is fewer than
6 stacks, gain 9
Voracity
If 6 or more stacks,
gain 3 Predation
Skill
0
Voluntary Control
If Mealtime is in Draw
Pile, move to hand
If in Graveyard, 3
Morale for 1 turn
Skill
1
Voluntary Control
For 2 turn(s), each time
Action Count of the
target is decreased, 1
Voracity
Upgrade
1
Voluntary Control
[ Unique ]
10 Voracity
Select 1 Attack Card(s)
1 Predation each time
that card is moved to
hand
Upgrade
1
Voluntary Control
[ Unique ]
Each time a Basic
Attack Card inflicts a
Hit, 1 Voracity
+50% Damage Amount to
Basic Attack Cards
Attack
1
Domain of Voracity
100% Defense-Based
Damage to all enemies
Increase Tenacity
Damage taken of the
target by 100% until
their next Ravage, and
on Ravage, 3 Voracity
Attack
1
Domain of Voracity
100% Defense-Based
Damage to all enemies
For 2 turn(s), +100%
Defense-Based
Damage taken by the
target
Attack
1
Domain of Voracity
150% Defense-Based
Damage to all enemies
For the next 5 Hits
against a target, Heal
40%
Attack
3
Domain of Voracity
[ Retain ]
320% Defense-Based
Damage to all enemies
If granted both Voracity
and Predation, activate 1
more time
Upgrade
1
Domain of Voracity
[ Unique ]
Each time Mealtime is
used, Heal 200%