Combatant Cards
Starting & Ephiphany Cards
Tiphera
5
Attack
1
Matter Disintegration
100% Defense-Based
Damage
Skill
1
Barrier Deployment
Heal 100%
Skill
1
Barrier Deployment
Heal 100%
Skill
0
Quantum Seed
Heal 100%
Create 2 Archetype
card(s) in Draw Pile
Draw 1 of them
Skill
1
Form Convergence
[ Retain ]
Draw 2 Archetype
card(s)
Double a random effect
of those cards for 1
turn
Attack
1
Creation and Destruction
120% Defense-Based
Damage
80% Shield
Heal 80%
Harmonization: Double
all effects
Upgrade
1
Dual Creation
[ Unique ]
When 2 Archetype
cards are created,
create 1 identical card
in Discard Pile
Skill
2
Event Horizon
[ Unique / Form Upgrade ]
1 AP
Draw 1
Increase Damage Amount
of the first Hit of next
Attack Card by 40%
Collapse
0/6
Gloom
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Gloom
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Skill
0
Quantum Seed
Heal 150%
Create 3 Archetype
card(s) in Draw Pile
Draw 1 of them
Skill
0
Quantum Seed
Heal 100%
Select 1 Archetype
card
Create 1 in hand and
Draw Pile each
Skill
0
Quantum Seed
Draw 1
Predict which Archetype
card will be created
Create 1 Archetype card
If predicted correctly,
create the rest in Draw
Pile
Skill
1
Quantum Seed
Create 3 Archetype
card(s) in Draw Pile
Draw 1 of them
Activate Retain effect
2 times on 1 random
card(s) of this unit in
hand
Upgrade
1
Quantum Seed
[ Unique ]
Create 1 Archetype
card(s)
When AP is 0, create 1
Archetype card in hand
and Draw Pile each
(1 time per turn)
Skill
1
Form Convergence
[ Retain ]
Draw 3 Archetype
card(s)
Double a random effect
of those cards for 1
turn
Skill
1
Form Convergence
[ Retain ]
Draw 4 Archetype
card(s)
Select and Exhaust
1 Exhaust card in hand
Skill
0
Form Convergence
[ Retain ]
Change all Archetype
cards in hand into a
different Archetype
card
Retain: Draw 1
Archetype card(s)
Skill
1
Form Convergence
[ Retain ]
Select and Exhaust up
to 3 Exhaust cards from
all cards
Draw 1 Exhaust card
for each Exhausted
Skill
1
Form Convergence
[ Retain ]
Draw 1 Archetype card
Repeat until the same
card is Drawn
consecutively
(max 6 time(s))
Attack
1
Creation and Destruction
180% Defense-Based
Damage
100% Shield
Heal 100%
Harmonization: Double
all effects
Attack
5
Creation and Destruction
550% Defense-Based
Damage
When a card is
Exhausted, decrease
Cost of this card by 1
for 1 turn until used
Attack
2
Creation and Destruction
[ Retain ]
160% Defense-Based Damage
40% Shield
Heal 40%
Retain: Increase all effects by
100% until activated (max 4
times)
Upgrade
1
Creation and Destruction
[ Unique ]
When AP is 0, create
1 Creation and
Destruction
Decrease Cost of those
cards by 1 and apply
Exhaust (1 time per turn)
Attack
5
Creation and Destruction
150% Defense-Based
Damage for each Cost of
this card
When a card is Exhausted,
randomly change Cost of
this card from
1 - 9
Upgrade
1
Dual Creation
[ Unique / Initiation ]
When 2 Archetype cards
are created, create 1
identical card in
Discard Pile
Upgrade
1
Dual Creation
[ Unique / Initiation ]
When 3 Archetype cards
are created, create 1
identical card in hand
Apply Retain to that
card
Upgrade
1
Dual Creation
[ Unique / Initiation ]
When Archetype: [] is
activated, create 1
different Archetype card
in Discard Pile
Skill
1
Dual Creation
[ Unique ]
Create 1 of each
Archetype card
Create 1 of the next
Archetype card
Exhausted
Upgrade
1
Dual Creation
[ Unique / Initiation ]
When an Archetype card
is moved to hand,
duplicate that card and
remove a random effect
(5 time(s) per turn)