Combatant Cards

Starting & Ephiphany Cards

Nia

5

Attack

1

Stroke

100% Damage

Skill

1

Amp Therapy

Heal 100%

Skill

1

Amp Therapy

Heal 100%

Skill

1

G Chord

2 Decibel

Activate the top 1

card(s) from Draw Pile

Skill

1

Mute Accent

Discard 1 card(s) with

the highest Cost

150% Extra Attack to a

random enemy by the

Combatant who owns

that card

Skill

1

Soul Riff

[ Retain ]

Heal 150%

For 1 turn, when a card

is Discarded, 1 Decibel

and 2 Elasticity

Skill

0

Adagio

Draw 1

Discard 1

Move the card

Discarded through this

effect to the top of

Draw Pile

Skill

1

Nia's Curiosity

Check 3 random cards

from Draw Pile

Select and Draw one

Discard the rest

Collapse

0/6

Charm

Has a low chance for

unexpected results to

occur on use.

Collapse

0/6

Charm

Has a low chance for

unexpected results to

occur on use.

Unique Epiphany Cards

Skill

1

G Chord

2 Decibel

Check the top 3 cards

from Draw Pile

Select one to activate

Skill

1

G Chord

2 Decibel

Activate the top 1

card(s) from Draw Pile

Decibel for each Cost

of those cards

Skill

1

G Chord

2 Decibel

120% Extra Attack to a

random enemy by the

Combatant who owns

the topmost card of

Draw Pile

Activate that card

Skill

1

G Chord

3 Decibel

Discard the top 3

card(s) from Draw Pile

Skill

2

G Chord

Activate the top 1

card(s) from Draw Pile

If in a Decibel state,

decrease Decibel by 1,

then activate 1 more

card(s)

Skill

1

Mute Accent

Discard 1 random

card(s)

250% Extra Attack to a

random enemy by the

Combatant who owns

that card

Skill

1

Mute Accent

Discard 1

200% Extra Attack to a

random enemy by the

Combatant who owns

that card

Skill

1

Mute Accent

Heal 150%

Activate 1 card(s) with

the lowest Cost

Upgrade

2

Mute Accent

At the start of the turn,

Discard 1

150% Extra Attack to a

random enemy by the

Combatant who owns

that card

Skill

1

Mute Accent

Discard all cards with

the highest Cost

100% Extra Attack to a

random enemy by the

Combatants who own

those cards

Skill

2

Soul Riff

Heal 200%

2 Decibel

4 Elasticity

Activate even when

Discarded

Skill

1

Soul Riff

[ Retain ]

Heal 150%

For 1 turn, when a card

in hand is Discarded,

Heal 100% and 1

Decibel

Skill

1

Soul Riff

[ Retain ]

For 1 turn, when a card

in hand is Discarded,

100% Extra Attack to a

random enemy by the

Combatant who owns

that card

Skill

2

Soul Riff

Heal 200%

2 Decibel

Activate the next

Decibel effect 1 more

time(s)

Upgrade

2

Soul Riff

When a card is

Discarded, 1 Decibel

and 2 Elasticity

Skill

0

Adagio

Draw 2

Discard 2

Move the card

Discarded through this

effect to the top of

Draw Pile

Skill

0

Adagio

Draw 1

Discard up to 1 card(s)

If a card was

Discarded, create

1 Adagio with Exhaust

Skill

0

Adagio

Draw 1

1 Decibel for each Cost

of those cards

Discard 1

Heal 100% for each

Cost of those cards

Skill

3

Adagio

Discard the top 2

card(s) from Draw Pile

Draw 2

Decrease Cost by 1 for

each Decibel owned

Skill

0

Adagio

Discard 1

Draw 2 card(s) of the

Combatant who owns

the card Discarded