Combatant Cards
Starting & Ephiphany Cards
Nia
5
Attack
1
Stroke
100% Damage
Skill
1
Amp Therapy
Heal 100%
Skill
1
Amp Therapy
Heal 100%
Skill
1
G Chord
2 Decibel
Activate the top 1
card(s) from Draw Pile
Skill
1
Mute Accent
Discard 1 card(s) with
the highest Cost
150% Extra Attack to a
random enemy by the
Combatant who owns
that card
Skill
1
Soul Riff
[ Retain ]
Heal 150%
For 1 turn, when a card
is Discarded, 1 Decibel
and 2 Elasticity
Skill
0
Adagio
Draw 1
Discard 1
Move the card
Discarded through this
effect to the top of
Draw Pile
Skill
1
Nia's Curiosity
Check 3 random cards
from Draw Pile
Select and Draw one
Discard the rest
Collapse
0/6
Charm
Has a low chance for
unexpected results to
occur on use.
Collapse
0/6
Charm
Has a low chance for
unexpected results to
occur on use.
Unique Epiphany Cards
Skill
1
G Chord
2 Decibel
Check the top 3 cards
from Draw Pile
Select one to activate
Skill
1
G Chord
2 Decibel
Activate the top 1
card(s) from Draw Pile
Decibel for each Cost
of those cards
Skill
1
G Chord
2 Decibel
120% Extra Attack to a
random enemy by the
Combatant who owns
the topmost card of
Draw Pile
Activate that card
Skill
1
G Chord
3 Decibel
Discard the top 3
card(s) from Draw Pile
Skill
2
G Chord
Activate the top 1
card(s) from Draw Pile
If in a Decibel state,
decrease Decibel by 1,
then activate 1 more
card(s)
Skill
1
Mute Accent
Discard 1 random
card(s)
250% Extra Attack to a
random enemy by the
Combatant who owns
that card
Skill
1
Mute Accent
Discard 1
200% Extra Attack to a
random enemy by the
Combatant who owns
that card
Skill
1
Mute Accent
Heal 150%
Activate 1 card(s) with
the lowest Cost
Upgrade
2
Mute Accent
At the start of the turn,
Discard 1
150% Extra Attack to a
random enemy by the
Combatant who owns
that card
Skill
1
Mute Accent
Discard all cards with
the highest Cost
100% Extra Attack to a
random enemy by the
Combatants who own
those cards
Skill
2
Soul Riff
Heal 200%
2 Decibel
4 Elasticity
Activate even when
Discarded
Skill
1
Soul Riff
[ Retain ]
Heal 150%
For 1 turn, when a card
in hand is Discarded,
Heal 100% and 1
Decibel
Skill
1
Soul Riff
[ Retain ]
For 1 turn, when a card
in hand is Discarded,
100% Extra Attack to a
random enemy by the
Combatant who owns
that card
Skill
2
Soul Riff
Heal 200%
2 Decibel
Activate the next
Decibel effect 1 more
time(s)
Upgrade
2
Soul Riff
When a card is
Discarded, 1 Decibel
and 2 Elasticity
Skill
0
Adagio
Draw 2
Discard 2
Move the card
Discarded through this
effect to the top of
Draw Pile
Skill
0
Adagio
Draw 1
Discard up to 1 card(s)
If a card was
Discarded, create
1 Adagio with Exhaust
Skill
0
Adagio
Draw 1
1 Decibel for each Cost
of those cards
Discard 1
Heal 100% for each
Cost of those cards
Skill
3
Adagio
Discard the top 2
card(s) from Draw Pile
Draw 2
Decrease Cost by 1 for
each Decibel owned
Skill
0
Adagio
Discard 1
Draw 2 card(s) of the
Combatant who owns
the card Discarded